Fortnite: Patch 2.4.0 ab heute verfügbar, enthält eine Minigun

Kugelhagel.

Epic veröffentlicht heute Patch 2.4.0 für Fortnite.

1

Dieser ergänzt das Arsenal des Spiels unter anderem um eine Minigun für den Battle-Royale-Modus, falls ihr mehr Feuerkraft benötigt.

Außerdem passt man die Droprate der schallgedämpften Pistole an und hebt Zuschauer anhand von Icons hervor.

Ansonsten stehen Bugfixes und weitere Anpassungen beziehungsweise Optimierungen auf dem Programm. Näheres lest ihr nachfolgend in den Patch Notes.

Battle Royale

Weapons

  • Suppressed Pistol: Reduced drop chances of Rare variant by 20%. Reduced drop chances of Legendary variant by 33%.

Gameplay

  • Added "Controller Auto Run" option: This enables/disables the auto run feature on controllers. Auto run, which was introduced in v2.3.0, is enabled by double clicking the left thumb stick on controllers.
  • Fixed a few landscape areas that were barely below floor height before.
  • This sometimes caused the majority of a structure to appear underground.
  • Players can now shoot through the Soccer goal.

General

  • Added "3D Resolution" slider to Video options on PC and Mac. This new preference allows you to set the resolution of the 3D world, without affecting the user interface. The range goes between 640×360 and your selected Display Resolution. Using a lower 3D Resolution may greatly improve frame rate. When selecting an overall Quality option, an appropriate 3D Resolution will be chosen automatically.
  • Fixed a client crash that would get triggered by an audio cue.
  • Fixed an issue preventing players from unmuting other players in the lobby screen.
  • Fixed an issue causing an incorrect character model to display on the lobby screen.
  • Fixed an issue causing entire walls to highlight when looking at a door.

Performance

  • Fixed client hitching which could occur when the Chug Jug was found in game.
  • Made engine performance improvements to how we process collision overlap events.
  • Reduced network bandwidth usage when players are walking, and when they are standing still.

UI

  • Added spectator count UI to the HUD. This appears in game as a small eye in the lower left corner when there are active spectators. Better off not knowing? There is also an option to disable the feature under game options labeled "Show Spectator Count".
  • Removed an unnecessary button prompt on the left side of the news widget.
  • Added a border highlight around item shop tiles when selecting them on consoles.
  • Fixed an issue allowing the old trap picker radial menu to open. This radial menu is no longer used for selecting traps.
  • Fixed an issue causing weapon icons to not display properly on the hotbar in some cases.
  • Fixed a few spots on the map and minimap that were rendered as black spots.
  • Fixed the floor under the hero not showing up when previewing emotes in the locker or item shop
  • Fixed emotes being offset if they were viewed in succession.

Art/Animation

  • Optimized the colored rarity effect on weapons and items to improve overall performance. Colors may appear to look slightly different.
  • Corrected the drinking speed animation for the 15-second Chug Jug item.

Audio

  • Improved spatialization of loot chest audio by increasing the audio volume if you're aiming at them.
  • Removed the static audio from living room televisions.
  • Fixed a directional audio issue when another player switches to a shotgun.
  • Removed footstep audio from dance emotes.

World

  • Fixed the missing collision on a window asset in Tilted Towers.
  • Fixed the landscape appearing jagged at medium-range distances.
  • Fixed flickering artifacts that are sometimes seen on the rivers while riding the Battle Bus.
  • Fixed an issue causing two items to spawn in the same location near Lonely Lodge.
  • Fixed some seams in the terrain south of Anarchy Acres.
  • Disabled the collision on the vines in Moisty Mire.

Save the World

Highlights

  • Context Sensitive menus are live! More options are available when interacting with items in the Hero Squad, Survivor Squads, and Armory. Schematics and people can be directly added to the Collection Book now!
  • Cozy Campfire: All allied players and Defenders in a 3×3 tile area around the Campfire are healed over time. Lasts until the fire has consumed its Durability. The Cozy Campfire trap schematic is available through the Event Store.
  • Two New Expedition Types. People Runs: A free to run expedition that lets you gather a small amount of People (resource). Trap Runs: These expeditions will let you gather traps through expeditions.
  • Balancing changes on some existing expeditions.
  • Improved rewards, with slightly lower power costs.
  • We're continuing to iterate to make this better! Please tell us what you think!

Heroes

  • The Anti-Material Charge hitbox will more reliably hit enemies in front of the Outlander on startup.
  • Fixed the healing visual effects not properly being removed when a player is healed from BASE M.D.
  • Additionally, the healing effect is now periodic instead of being applied as soon as you touch the affected BASE.

Missions

  • Husks from encampments will no longer spawn under the terrain.

UI

  • Fixed problems working with the in-zone transfer UI for severely overflowed Storm Shield storage. Please note: In a near future release, it will not be possible to claim expedition rewards while Storm Shield storage is overflowed. Respecting the storage limit is important to protecting player items.
  • Updated the frag grenade tooltip to reflect the recent changes to Keep Out and Cluster Bomb.
  • Cluster Bomb: Releases 6 cluster explosions around the impact site that will each do 25% of the original damage.
  • Keep Out!: Leaves a residual energy field, doing 15% of the initial grenade blast damage every 1 second, over 10 seconds.
  • Update the Cardio Feedback perk tooltip to properly display the base healing amount of 15 instead of 13.
  • Fixed many incorrect tooltips

General

  • Removed a few llamas from the store rotation: Double Llama, Fiver Llama, Six Pack Llama, Niner Llama.
  • The 3, 7 and 10 versions of this Llama still exist. This was done to focus on a smaller number of variants of this llama type.
  • Rebalanced the amount of starting ammunition for ranged weapons when picked up in the world.

Known Issues

  • Players are sometimes unable to select card choice when opening an Upgrade Llama.
  • Items in the collection book cannot be evolved after leaving a zone.
  • When inspecting an item located in the players inventory the display image may not appear properly.

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Über den Autor:

Benjamin Jakobs

Benjamin Jakobs

Leitender Redakteur News

Seit 2006 bei Eurogamer.de dabei, Redakteur und hauptverantwortlich für den Newsbereich. Begann seine Spielerlaufbahn auf dem PC mit Wing Commander, UFO und dem Bundesliga Manager, spielt mittlerweile aber hauptsächlich auf den Konsolen, genauer gesagt Xbox One, Xbox 360, Switch, PS4, Wii U, PS3 und 3DS. Ist grundsätzlich für viele Spiele und Genres offen und mag vieles, was mit Science-Fiction zu tun hat, kann aber mit JRPGs nicht wirklich viel anfangen. @f1r3storm auf Twitter.

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